![]() ![]() "After the reaction to that trailer, I worried that the build of 12 Minutes would not live up to expectations," he says, adding, "So I was really happy when every single person who tried the game at E3 enjoyed it, and felt it lived up to what the trailer proposed. 12 Minutes made a strong impression at E3 2019 (opens in new tab), with a dramatic trailer on the stage of Microsoft's press conference, sandwiched between the likes of Cyberpunk 2077 (opens in new tab) and Halo: Infinite (opens in new tab). I guess you could say it's about trust and the idea of whether people can change."ġ2 Minutes, due to release later this year, has been in the works for close to half a decade under Antonio's singular vision, which represents his first original project following impressive stints at Rockstar, Ubisoft, and helping Jonathan Blow bring The Witness (opens in new tab)' geometric island to life as its lead artist. ![]() "I tried to focus on a theme and setting that allows this to happen in the most distilled way possible. ![]() For aspiring creators, the whole thing is a compelling read that goes deep into things we as gamers take for granted.ġ2 Minutes will be released on Xbox One and PC in 2020."12 Minutes is a study on how we interpret accumulated knowledge, and how we decide to use it based on our own moral compass", explains Luis Antonio, game director of 12 Minutes. With the help of a friend at Seattle studio MocapNow, Antonio completed his game’s motion capture in three hours. “Doing this on an indie developer scale has always been practically impossible.” “Even though I’ve been in the industry for over 10 years, and I’m aware of the difficulties of recording and implementing motion-capture, actually being responsible for the whole process is kinda scary,” Antonio wrote. In another post, Antonio went into the game’s deep motion capture production. The visualization for the character behavior, for example, is simply daunting to look at. The blog is a fascinating insight into the complexity of a narrative game, even one that looks as “small” as 12 Minutes. Since 2016, Antonio provided updates on the game’s progress, which you can read here. “I learned how to program, created a prototype and shared it with the world, and it was covered very positively by Rock Paper Shotgun! I then took it to festivals, getting even more positive coverage, making me realize that after The Witness, I should maybe take the plunge and create the game.” “While working on The Witness, surrounded by so much talent and inspiration, I took the leap to start working on an idea I had in my head for a few years,” Antonio wrote. On his blog, Antonio said he began working on 12 Minutes by himself after the release of The Witness. The creator of the game is Luis Antonio, who previously provided art for the 2016 game The Witness. You can view the trailer for 12 Minutes in the embed below. This prompts the husband to somehow “reset” back 12 minutes, where players must undo the outcome. Together, their lives unravel when a police detective interrupts their quiet and accuses the wife of a murder, beating her to death. Set in a modern day apartment shared by a husband and wife, players take control of the unnamed husband. An exact release date was not revealed at E3 2019. ![]() When Is the 12 Minutes Release Date? What Consoles?ġ2 Minutes will be released on PC and Xbox One in 2020. Here’s everything we know so far about 12 Minutes. Published by Annapurna Interactive, the game takes place over the span of the same 12 minutes, over and over again, where players have to alter the ending and break the loop. What would happen if you were caught in a time loop? Movies like Doctor Strange and Edge of Tomorrow have explored this concept in fantastical settings, but what if it happened in the mundane lives of normal people? A new video game that debuted at E3, 12 Minutes, aims to do exactly that.Īt E3 2019, during the jam- packed presentation for Xbox by Microsoft, the trailer for the indie game 12 Minutes debuted onstage. ![]()
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